AI Insights · Timothy · January 2022
Top 5 Shooter Games Performance in Spain - Q4 2021
An overview of the performance of the top 5 shooter games in Spain during Q4 2021, including downloads, revenue, and active user trends.
The fourth quarter of 2021 saw significant activity in the shooter games category in Spain. Below, we examine the performance of the top 5 shooter games on a unified platform, highlighting key trends in downloads, revenue, and active users.
Free Fire
Free Fire experienced notable fluctuations in weekly downloads, starting at 84.5K in late September and dropping to a low of 13.3K in early November. However, a recovery was observed towards the end of December, peaking at 24.8K. Weekly revenue peaked at approximately $134K in the week of December 20, following a generally upward trend. Active users saw a significant dip from 793K in late September to about 495K in early November, but the numbers rebounded to 683K by the end of December.
Call of Duty: Mobile Season 8
Call of Duty: Mobile Season 8 showed a steady increase in weekly revenue, reaching around $81.6K in the week of December 20. Downloads also saw a general upward trend, from 12.5K at the end of September to 19.2K at the end of December. Weekly active users remained relatively stable, ranging between 274K and 333K throughout the quarter.
K Sniper - Gun Shooting Games
K Sniper - Gun Shooting Games experienced a notable surge in downloads, peaking at 41.9K in early November. However, downloads declined to 7.5K by the end of December. Active users followed a similar trend, starting with 2.3K in late October and reaching a high of 48.8K in early November, before falling to 12.4K towards the end of the year. The game generated minimal revenue, peaking at $5 in the last week of December.
PUBG MOBILE
For PUBG MOBILE, weekly downloads remained fairly stable, averaging around 12K throughout the quarter. Revenue saw fluctuations, with a peak of approximately $53.3K in the week of December 20. Active users hovered around 130K, with a slight increase to 137K by the end of December.
Giant Wanted
Giant Wanted showed a rapid increase in downloads, from a mere 5 in early October to a peak of 21.8K by the end of November. This was followed by a slight decline to 14.4K by the end of December. Active users also increased significantly, peaking at 28.2K in early December and ending the year with 21K. The game generated modest revenue, peaking at $18 in the week of December 20.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.